Countdown 1 After 3 moves, choose an action: -Fill 5 random blocks with Rocks After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill row 1 with Ice -Fill row 2 with Ice -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
8627 HP
Stage #213: Goomy (Dragon)
Limit: 14
moves Exp. Points:
+14
Catch rate:
6%
+2% per every remaining move
Power:
50(at level 1)
Ability:
Mega Boost
7 moves 3 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 After 3 moves, choose an action: -Fill 2 random blocks with Ice After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 5:5 with [Rocks,Rocks,Rocks,Goomy] -Fill the 2x2 block starting at 5:5 with [Rocks,Rocks,Rocks,Goomy] -Fill the 2x2 block starting at 5:5 with Rocks After 1 time, switch countdown. Repeat every 0 moves.
12240 HP
Stage #214: Mime Jr. (Psychic)
Limit: 13
moves Exp. Points:
+13
Catch rate:
10%
+2% per every remaining move
Power:
50(at level 1)
Ability:
Quirky
6 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 After 4 moves, choose an action: -Fill row 4 with [nothing,Mime Jr.,nothing,nothing,Mime Jr.,nothing] After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 After making a move, if there is not a 5+ lines combo, choose an action: -Fill 2 random blocks with Ice -Fill 3 random blocks with Ice -Fill row 1 with [Mime Jr.,nothing,nothing,nothing,nothing,Mime Jr.] -Fill row 3 with [nothing,nothing,Mime Jr.,Mime Jr.,nothing,nothing] -Fill row 5 with [Mime Jr.,nothing,nothing,nothing,nothing,Mime Jr.] -Fill 5 random blocks with Ice
4800 HP
Stage #215: Staravia (Flying)
Limit: 7
moves Exp. Points:
+7
Catch rate:
11%
+4% per every remaining move
Power:
50(at level 1)
Ability:
Mind Zap
3 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Pidgey, Happiny, Azurill.
Countdown 1 After 4 moves, choose an action: -Fill rows 2 and 3 with [Staravia,nothing,Staravia,nothing,Staravia,nothing,nothing,Starly,nothing,Starly,nothing,Starly] After 1 time, switch countdown. Repeat every 4 moves.
Countdown 1 After 1 move, choose an action: -Fill the 1x2 block starting at 1:1 with Metal -Fill the 1x2 block starting at 2:1 with Metal -Fill the 1x2 block starting at 3:1 with Metal -Fill the 1x2 block starting at 4:1 with Metal -Fill the 1x2 block starting at 5:1 with Metal -Fill the 1x2 block starting at 6:1 with Metal After 4 times, switch countdown. Repeat every 1 move.
Countdown 2 After 3 moves, choose an action: -Fill 4 random blocks with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill rows 1 and 2 with [Ice,nothing,nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing] -Fill rows 1 and 2 with [Ice,nothing,nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing] -Fill rows 4 and 5 with [nothing,nothing,Ice,Ice,nothing,nothing,nothing,Ice,nothing,nothing,Ice,nothing] -Fill rows 4 and 5 with [nothing,nothing,Ice,Ice,nothing,nothing,nothing,Ice,nothing,nothing,Ice,nothing] -Fill 4 random blocks with Rocks -Fill 3 random blocks with Rocks Repeat every 2 moves.
Countdown 1 After 6 moves, choose an action: -Fill the 4x2 block starting at 2:3 with [Ice,Meditite,Meditite,Ice,Ice,Ice,Ice,Ice] Repeat every 6 moves.
3975 HP
Stage #222: Skitty (Normal)
Limit: 12
moves Exp. Points:
+12
Catch rate:
3%
+4% per every remaining move
Power:
30(at level 1)
Ability:
Mega Boost+
6 moves 3 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 After making a move, if there is not a 4+ lines combo, choose an action: -Fill 1 random block with Metal -Fill 1 random block with Kirlia -Fill 2 random blocks with Metal If HP <= 6000 (~56%) / Damage >= 4800, switch countdown.
Countdown 2 After making a move, if there is not a 4+ lines combo, choose an action: -Fill 2 random blocks with Ice -Fill 3 random blocks with Ice -Fill row 1 with [Kirlia,nothing,nothing,nothing,nothing,Kirlia] -Fill row 3 with [nothing,nothing,Kirlia,Kirlia,nothing,nothing] -Fill row 5 with [Kirlia,nothing,nothing,nothing,nothing,Kirlia] -Fill 5 random blocks with Ice
Countdown 1 After 3 moves, choose an action: -Fill 4 random blocks with Ice -Fill 5 random blocks with Starly -Fill 5 random blocks with Staravia If HP <= 8000 (~39%) / Damage >= 12625, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 4 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Ice -Fill 1 random block with Staraptor Repeat every 2 moves.
Countdown 1 After 6 moves, choose an action: -Fill 4 random blocks with Ice After 1 time, switch countdown. Repeat every 6 moves.
Countdown 2 After 0 moves, choose an action: -Fill 3 random blocks with Mr. Mime -Fill 5 random blocks with Metal After 2 times, switch countdown. Repeat every 0 moves.
7284 HP
Stage #227: Klang (Steel)
Limit: 15
moves Exp. Points:
+15
Catch rate:
9%
+5% per every remaining move
Power:
60(at level 1)
Ability:
Power of 5
7 moves 3 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 After 2 moves, choose an action: -Fill columns 1 and 2 with [Rocks,Rocks,Goomy,Goomy,Rocks,Rocks,Goomy,Goomy,Rocks,Rocks,Goomy,Goomy] -Fill columns 3 and 4 with [Goomy,Goomy,Rocks,Rocks,Goomy,Goomy,Rocks,Rocks,Goomy,Goomy,Rocks,Rocks] -Fill columns 5 and 6 with [Rocks,Rocks,Goomy,Goomy,Rocks,Rocks,Goomy,Goomy,Rocks,Rocks,Goomy,Goomy] After 3 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill columns 2 and 3 with [Sliggoo,Sliggoo,Rocks,Rocks,Sliggoo,Sliggoo,Rocks,Rocks,Sliggoo,Sliggoo,Rocks,Rocks] -Fill columns 4 and 5 with [Rocks,Rocks,Sliggoo,Sliggoo,Rocks,Rocks,Sliggoo,Sliggoo,Rocks,Rocks,Sliggoo,Sliggoo] After 3 times, switch countdown. Repeat every 2 moves.
18400 HP
Stage #230: Medicham (Fighting)
Limit: 18
moves Exp. Points:
+18
Catch rate:
3%
+3% per every remaining move
Power:
60(at level 1)
Ability:
Mega Boost
9 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 After 2 moves, choose an action: -Fill a random 1x2 block with Metal -Fill a random 1x3 block with Metal If moves <= 10, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill column 1 with [nothing,nothing,Medicham,Metal,Metal,nothing] -Fill column 2 with [Medicham,Metal,Metal,nothing,nothing,nothing] -Fill column 3 with [nothing,Medicham,Metal,Metal,Metal,nothing] -Fill column 4 with [nothing,nothing,Medicham,Metal,Metal,Metal] -Fill column 5 with [Medicham,Metal,Metal,nothing,nothing,nothing] -Fill column 6 with [nothing,nothing,Medicham,Metal,Metal,nothing] -Fill 4 random blocks with Ice -Fill 4 random blocks with Ice Repeat every 2 moves.
3360 HP
Stage #231: Grimer (Poison)
Limit: 8
moves Exp. Points:
+8
Catch rate:
9%
+6% per every remaining move
Power:
50(at level 1)
Ability:
Crowd Control
4 moves 2 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu. Additional: Croagunk.
Countdown 1 After making a move, if there is not a 4+ lines combo, choose an action: -Fill 2 random blocks with Wingull -Fill 3 random blocks with Rocks
8100 HP
Stage #233: Bouffalant (Normal)
Limit: 15
moves Exp. Points:
+15
Catch rate:
19%
+2% per every remaining move
Power:
60(at level 1)
Ability:
Rock Break
Countdown 1 After 4 moves, choose an action: -Fill rows 1 and 2 with [Grimer,Grimer,nothing,nothing,Grimer,Grimer,Grimer,nothing,nothing,nothing,nothing,Grimer] After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 1 and 2 with [Ice,Ice,nothing,nothing,Ice,Ice,Ice,nothing,nothing,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After making a move, if there is not a 2+ lines combo, choose an action: -Fill 3 random blocks with Wingull -Fill 3 random blocks with Rocks If HP <= 7000 (~51%) / Damage >= 6680, switch countdown.
Countdown 2 After making a move, if there is not a 3+ lines combo, choose an action: -Fill 3 random blocks with Wingull -Fill 5 random blocks with Rocks
Countdown 1 After 2 moves, choose an action: -Fill 1 random block with Rocks If HP <= 7500 (~44%) / Damage >= 9375, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill rows 1 and 2 with [Ice,Ice,Ice,nothing,nothing,nothing,nothing,nothing,nothing,Ice,Ice,Ice] -Fill rows 3 and 4 with [Ice,Ice,Ice,nothing,nothing,nothing,nothing,nothing,nothing,Ice,Ice,Ice] -Fill rows 5 and 6 with [Ice,Ice,Ice,nothing,nothing,nothing,nothing,nothing,nothing,Ice,Ice,Ice] Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Metal -Fill 5 random blocks with Metal -Fill 5 random blocks with Metal -Fill 5 random blocks with Metal If HP <= 9999 (~31%) / Damage >= 22241, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Metal -Fill 5 random blocks with Metal -Fill 5 random blocks with Metal -Fill 5 random blocks with Metal -Fill row 3 with Ice -Fill row 5 with Ice Repeat every 2 moves.
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