Countdown 1 When the stage starts, choose an action: -Fill rows 2 and 3 with [nothing,Pansear,nothing,Pansear,nothing,Pansear,Pansear,nothing,Pansear,nothing,Pansear,nothing] -Fill rows 3 and 4 with [Pansear,nothing,Pansear,nothing,Pansear,nothing,nothing,Pansear,nothing,Pansear,nothing,Pansear] -Fill rows 4 and 5 with [nothing,Pansear,nothing,Pansear,nothing,Pansear,Pansear,nothing,Pansear,nothing,Pansear,nothing] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 2 and 3 with [nothing,Rocks,nothing,Rocks,nothing,Rocks,Rocks,nothing,Rocks,nothing,Rocks,nothing] -Fill rows 3 and 4 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill rows 4 and 5 with [nothing,Rocks,nothing,Rocks,nothing,Rocks,Rocks,nothing,Rocks,nothing,Rocks,nothing] After 1 time, switch countdown. Repeat every 3 moves.
11160 HP
Stage #302: Paras (Bug)
Limit: 8
moves Exp. Points:
+8
Catch rate:
15%
+5% per every remaining move
Power:
40(at level 1)
Ability:
Paralyze
4 moves 2 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Pidgey, Happiny, Azurill.
Countdown 1 After 3 moves, choose an action: -Fill the 4x2 block starting at 2:5 with [Phantump,nothing,nothing,Phantump,Phantump,nothing,nothing,Phantump] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Phantump,nothing,Phantump,Phantump,nothing,Phantump,Phantump,nothing,Phantump,Phantump,nothing,Phantump] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 After 4 moves, choose an action: -Fill columns 3 and 4 with [nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice] After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 After 4 moves, choose an action: -Fill columns 3 and 4 with [nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal,nothing,nothing,Metal,Metal] After 1 time, switch countdown. Repeat every 4 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 2x1 block starting at 3:1 with Metal If HP <= 6000 (~52%) / Damage >= 5625, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill row 1 with Metal Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill column 1 with Rocks -Fill column 2 with Rocks -Fill column 3 with Rocks -Fill column 4 with Rocks -Fill column 5 with Rocks -Fill column 6 with Rocks If HP <= 8000 (~40%) / Damage >= 11900, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 2 and 3 with [Rocks,Rocks,Metal,Metal,Rocks,Rocks,Rocks,nothing,nothing,nothing,nothing,Rocks] -Fill rows 4 and 5 with [Rocks,Rocks,Metal,Metal,Rocks,Rocks,Rocks,nothing,nothing,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 2 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Metal,Rocks,Rocks,Metal,Rocks,Rocks,nothing,nothing,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 1 and 2 with [Ice,nothing,Ice,Ice,nothing,Ice,Ice,nothing,nothing,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,Metal,Metal] -Fill the 3x3 block starting at 4:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,Metal,Metal] -Fill the 3x3 block starting at 1:4 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,Metal,Metal] -Fill the 3x3 block starting at 4:4 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,Metal,Metal] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Cloud,Cloud,Cloud,Cloud,nothing,Cloud,Cloud,Cloud,Cloud] -Fill the 3x3 block starting at 4:1 with [Cloud,Cloud,Cloud,Cloud,nothing,Cloud,Cloud,Cloud,Cloud] -Fill the 3x3 block starting at 1:4 with [Cloud,Cloud,Cloud,Cloud,nothing,Cloud,Cloud,Cloud,Cloud] -Fill the 3x3 block starting at 4:4 with [Cloud,Cloud,Cloud,Cloud,nothing,Cloud,Cloud,Cloud,Cloud] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill row 1 with [nothing,Spearow,Metal,nothing,Spearow,Metal] -Fill row 1 with [Metal,Spearow,nothing,Metal,Spearow,nothing] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill row 5 with [nothing,Spearow,Metal,nothing,Spearow,Metal] -Fill row 5 with [Metal,Spearow,nothing,Metal,Spearow,nothing] After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After 3 moves, choose an action: -Fill the 2x5 block starting at 2:1 with [nothing,nothing,Rocks,nothing,Rocks,nothing,Ice,Rocks,Rocks,nothing] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 2x5 block starting at 4:1 with [nothing,nothing,nothing,Rocks,nothing,Rocks,Rocks,Ice,nothing,Rocks] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill rows 3 and 4 with [Rocks,nothing,Rocks,Rocks,nothing,Rocks,nothing,Metal,nothing,nothing,Metal,nothing] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 3 and 4 with [Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing] After 1 time, switch countdown. Repeat every 0 moves.
4960 HP
Stage #314: Spheal (Ice)
Limit: 5
moves Exp. Points:
+5
Catch rate:
20%
+13% per every remaining move
Power:
40(at level 1)
Ability:
Crowd Control
Countdown 1 After 2 moves, choose an action: -Fill rows 1 and 2 with [Rocks,nothing,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing,Rocks,nothing] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 2x3 block starting at 3:4 with Rocks After 1 time, switch countdown. Repeat every 0 moves.
3689 HP
Stage #316: Tyrunt (Rock)
Limit: 16
moves Exp. Points:
+16
Catch rate:
21%
+4% per every remaining move
Power:
50(at level 1)
Ability:
Rock Break
Countdown 1 After 4 moves, choose an action: -Fill the 4x1 block starting at 2:3 with [Metal,nothing,nothing,Metal] After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 4x1 block starting at 2:3 with [Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Metal,Sealeo,Metal,Sealeo,Metal,Sealeo] -Fill row 1 with [Sealeo,Metal,Sealeo,Metal,Sealeo,Metal] Repeat every 3 moves.
13265 HP
Stage #318: Fearow (Flying)
Limit: 20
moves Exp. Points:
+20
Catch rate:
10%
+3% per every remaining move
Power:
60(at level 1)
Ability:
Rock Break+
10 moves 5 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 When the stage starts, choose an action: -Fill the 3x1 block starting at 4:1 with [Fearow,Rocks,Fearow] If moves <= 10, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 2 and 3 with [Fearow,Metal,Fearow,Metal,Fearow,Metal,Rocks,Fearow,Rocks,Fearow,Rocks,Fearow] Repeat every 3 moves.
7440 HP
Stage #319: Mankey (Fighting)
Limit: 15
moves Exp. Points:
+15
Catch rate:
6%
+2% per every remaining move
Power:
50(at level 1)
Ability:
Crowd Control
7 moves 3 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 After 3 moves, choose an action: -Fill columns 1 and 2 with [Rocks,nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Metal,nothing] -Fill columns 3 and 4 with [Rocks,nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Metal,nothing] -Fill columns 5 and 6 with [Rocks,nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Metal,nothing] -Fill columns 1 and 2 with [nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Rocks,nothing,Metal] -Fill columns 3 and 4 with [nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Rocks,nothing,Metal] -Fill columns 5 and 6 with [nothing,Rocks,Mankey,Rocks,Mankey,Rocks,nothing,Rocks,nothing,Rocks,nothing,Metal] Repeat every 3 moves.
16265 HP
Stage #320: Tyrantrum (Rock)
Limit: 20
moves Exp. Points:
+20
Catch rate:
5%
+4% per every remaining move
Power:
70(at level 1)
Ability:
Dragon Talon
10 moves 5 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 After 4 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,Rocks,Rocks,Rocks,nothing,Metal,nothing,Metal,nothing,Metal] After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 5 and 6 with [Metal,nothing,Metal,nothing,Metal,nothing,Rocks,Rocks,Rocks,Rocks,Rocks,Rocks] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 4 moves, choose an action: -Fill a random 2x2 block with Magikarp -Fill rows 3 and 4 with [Magikarp,nothing,Magikarp,nothing,Magikarp,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 3 and 4 with [Magikarp,nothing,Magikarp,nothing,Magikarp,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 3 and 4 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Magikarp,nothing,Magikarp,nothing,Magikarp] -Fill rows 3 and 4 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Magikarp,nothing,Magikarp,nothing,Magikarp] Repeat every 4 moves.
Countdown 1 After 2 moves, choose an action: -Fill the 4x2 block starting at 2:2 with [Rocks,nothing,nothing,Rocks,Metal,nothing,nothing,Metal] -Fill the 2x2 block starting at 3:5 with [Metal,Metal,Rocks,Rocks] -Fill columns 2 and 3 with [nothing,nothing,Rocks,nothing,Metal,nothing,nothing,nothing,nothing,Metal,nothing,Rocks] -Fill columns 4 and 5 with [nothing,nothing,nothing,Rocks,nothing,Metal,nothing,nothing,Metal,nothing,Rocks,nothing] -Fill row 4 with Ice -Fill row 3 with Ice Repeat every 2 moves.
9687 HP
Stage #323: Exeggcute (Grass)
Limit: 20
moves Exp. Points:
+20
Catch rate:
1%
+1% per every remaining move
Power:
50(at level 1)
Ability:
Crowd Control
10 moves 5 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 When the stage starts, choose an action: -Fill 4 random blocks with Ice -Fill 4 random blocks with Rocks -Fill 4 random blocks with Metal Repeat every 2 moves.
9300 HP
Stage #324: Golett (Ground)
Limit: 15
moves Exp. Points:
+15
Catch rate:
14%
+3% per every remaining move
Power:
50(at level 1)
Ability:
Heavy Hitter
7 moves 3 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 1:1 with Metal -Fill the 2x2 block starting at 3:1 with Metal -Fill the 2x2 block starting at 5:1 with Metal If HP <= 5000 (~54%) / Damage >= 4300, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 4x2 block starting at 1:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,nothing] -Fill the 4x2 block starting at 2:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,nothing] -Fill the 4x2 block starting at 4:1 with [Metal,Metal,Metal,Metal,nothing,Metal,Metal,nothing] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 2 with Ice -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice If HP <= 6000 (~52%) / Damage >= 5625, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 2 and 3 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 3 and 4 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill row 4 with Rocks -Fill the 4x3 block starting at 2:4 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill row 4 with Ice -Fill the 4x3 block starting at 2:4 with [Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 0 moves.
10505 HP
Stage #328: Magneton (Electric)
Limit: 12
moves Exp. Points:
+12
Catch rate:
17%
+5% per every remaining move
Power:
60(at level 1)
Ability:
Crowd Control
6 moves 3 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 When the stage starts, choose an action: -Fill rows 1 and 2 with [Teddiursa,nothing,Teddiursa,nothing,Teddiursa,nothing,nothing,Teddiursa,nothing,Teddiursa,nothing,Teddiursa] Repeat every 1 move.
10150 HP
Stage #330: Magnezone (Electric)
Limit: 20
moves Exp. Points:
+20
Catch rate:
5%
+4% per every remaining move
Power:
70(at level 1)
Ability:
Power of 4+
10 moves 5 moves 1 move
No additional info
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth. Additional: Metal.
Countdown 1 When the stage starts, choose an action: -Fill row 1 with [Ice,nothing,nothing,nothing,nothing,nothing] -Fill row 1 with [nothing,Ice,nothing,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,Ice,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Ice,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,nothing,Ice,nothing] -Fill row 1 with [nothing,nothing,nothing,nothing,nothing,Ice] If HP <= 4000 (~39%) / Damage >= 6150, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill rows 2 and 3 with [nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice] -Fill rows 4 and 5 with [Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing] -Fill columns 2 and 3 with [Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing] -Fill columns 4 and 5 with [nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice] Repeat every 2 moves.
Countdown 1 After 4 moves, choose an action: -Fill columns 2 and 3 with [Rocks,Rocks,Smoochum,Smoochum,Rocks,Rocks,Smoochum,Smoochum,nothing,nothing,nothing,nothing] After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 After 0 moves, choose an action: -Fill columns 4 and 5 with [Rocks,Rocks,Smoochum,Smoochum,Rocks,Rocks,Smoochum,Smoochum,nothing,nothing,nothing,nothing] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 2 moves, choose an action: -Fill rows 1 and 2 with [Metal,nothing,nothing,nothing,nothing,Metal,nothing,Rocks,nothing,nothing,Rocks,nothing] -Fill rows 1 and 2 with [Ice,nothing,nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing] -Fill the 2x3 block starting at 3:4 with [Metal,Metal,Rocks,Rocks,Rocks,Rocks] -Fill the 2x3 block starting at 3:4 with Ice If HP <= 5000 (~40%) / Damage >= 7400, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Metal,nothing,Metal,Metal,nothing,Metal,nothing,Rocks,Rocks,Rocks,Rocks,nothing] -Fill rows 1 and 2 with [Ice,nothing,Ice,Ice,nothing,Ice,nothing,Ice,Ice,Ice,Ice,nothing] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [nothing,Ice,nothing,Ice,Ice,Ice,nothing,Ice,nothing] -Fill the 3x3 block starting at 4:1 with [nothing,Ice,nothing,Ice,Ice,Ice,nothing,Ice,nothing] -Fill the 3x3 block starting at 1:4 with [nothing,Ice,nothing,Ice,Ice,Ice,nothing,Ice,nothing] -Fill the 3x3 block starting at 4:4 with [nothing,Ice,nothing,Ice,Ice,Ice,nothing,Ice,nothing] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill 3 random blocks with Lumineon After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill a random 2x2 block with Metal If HP <= 5000 (~42%) / Damage >= 6780, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] -Fill rows 1 and 2 with [nothing,Metal,nothing,Metal,nothing,Metal,Rocks,nothing,Rocks,nothing,Rocks,nothing] Repeat every 2 moves.
7052 HP
Stage #337: Weedle (Poison)
Limit: 12
moves Exp. Points:
+12
Catch rate:
11%
+6% per every remaining move
Power:
30(at level 1)
Ability:
Mind Zap
6 moves 3 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 After 4 moves, choose an action: -Fill columns 3 and 4 with [Weedle,Rocks,Rocks,Weedle,Weedle,Rocks,Rocks,Weedle,Weedle,Rocks,Rocks,Weedle] Repeat every 4 moves.
15500 HP
Stage #338: Sentret (Normal)
Limit: 8
moves Exp. Points:
+8
Catch rate:
11%
+6% per every remaining move
Power:
30(at level 1)
Ability:
Crowd Control
4 moves 2 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Pidgey, Happiny, Azurill.
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Furret -Fill a random 1x3 block with Metal If HP <= 6000 (~39%) / Damage >= 9200, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 1x5 block with Metal Repeat every 2 moves.
Countdown 1 After 3 moves, choose an action: -Fill rows 1 and 2 with [Metal,Metal,nothing,nothing,nothing,Metal,Metal,nothing,nothing,nothing,nothing,Metal] -Fill rows 1 and 2 with [Metal,nothing,nothing,nothing,Metal,Metal,Metal,nothing,nothing,nothing,nothing,Metal] -Fill rows 5 and 6 with [Metal,Metal,nothing,nothing,Metal,Metal,Metal,nothing,nothing,nothing,nothing,Metal] -Fill the 2x2 block starting at 3:3 with Metal -Fill the 2x2 block starting at 3:3 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill row 1 with Ice -Fill row 6 with Ice -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill rows 3 and 4 with [Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice,Ice,nothing,nothing] Repeat every 4 moves.
Countdown 1 After 4 moves, choose an action: -Fill the 4x2 block starting at 2:2 with [Metal,Metal,Rocks,Metal,Rocks,nothing,nothing,Metal] After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 After 0 moves, choose an action: -Fill the 4x2 block starting at 2:4 with [Metal,nothing,nothing,Rocks,Metal,Rocks,Metal,Metal] After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 3x3 block starting at 1:3 with [Rocks,Rocks,Rocks,Rocks,Metal,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 2:3 with [Rocks,Rocks,Rocks,Rocks,Metal,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 3:3 with [Rocks,Rocks,Rocks,Rocks,Metal,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 4:3 with [Rocks,Rocks,Rocks,Rocks,Metal,Rocks,Rocks,Rocks,Rocks] Repeat every 2 moves.
18600 HP
Stage #344: Primeape (Fighting)
Limit: 8
moves Exp. Points:
+8
Catch rate:
14%
+4% per every remaining move
Power:
60(at level 1)
Ability:
Power of 5+
4 moves 2 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Pidgey, Happiny, Azurill.
Countdown 1 When the stage starts, choose an action: -Fill the 3x3 block starting at 1:1 with [nothing,Primeape,nothing,Primeape,Ice,Primeape,nothing,Primeape,nothing] -Fill the 3x3 block starting at 4:1 with [nothing,Primeape,nothing,Primeape,Ice,Primeape,nothing,Primeape,nothing] Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill column 1 with [Metal,nothing,Metal,nothing,Metal,nothing] -Fill column 3 with [Metal,nothing,Metal,nothing,Metal,nothing] -Fill column 5 with [Metal,nothing,Metal,nothing,Metal,nothing] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill column 2 with [nothing,Metal,nothing,Metal,nothing,Metal] -Fill column 4 with [nothing,Metal,nothing,Metal,nothing,Metal] -Fill column 6 with [nothing,Metal,nothing,Metal,nothing,Metal] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 3x3 block starting at 2:1 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal] -Fill the 3x3 block starting at 3:1 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal] -Fill the 3x3 block starting at 1:4 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal] -Fill the 3x3 block starting at 4:4 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal] Repeat every 2 moves.
Countdown 1 After 1 move, choose an action: -Fill rows 1 and 2 with [Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing] -Fill rows 1 and 2 with [nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing] -Fill rows 1 and 2 with [nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks,nothing,nothing,Rocks] After 3 times, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal] -Fill rows 2 and 3 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal] -Fill rows 3 and 4 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal] -Fill rows 4 and 5 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal] -Fill rows 2 and 3 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal] -Fill rows 3 and 4 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal] -Fill rows 4 and 5 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Metal,nothing,Metal,nothing,Metal] After 1 time, switch countdown. Repeat every 2 moves.
21875 HP
Stage #350: Mega-Mewtwo X (Fighting)
Limit: 20
moves Exp. Points:
+20
Not catchable
10 moves 5 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Mewtwo.
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