Countdown 1 After 2 moves, choose an action: -Fill 2 random blocks with Ice After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill row 3 with Rocks -Fill row 4 with Rocks -Fill row 5 with Rocks -Fill row 6 with Rocks If HP <= 5822 (~50%) / Damage >= 5823, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill row 1 with Rocks Repeat every 2 moves.
8000 HP
Stage #163: Pancham (Fighting)
Limit: 10
moves Exp. Points:
+10
Catch rate:
7%
+4% per every remaining move
Power:
50(at level 1)
Ability:
Mega Boost
5 moves 2 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 3 support Pokémon. Default:
Pidgey, Happiny, Azurill.
Countdown 1 After 1 move, choose an action: -Fill 1 random block with Metal If HP <= 4000 (~50%) / Damage >= 4000, switch countdown. Repeat every 1 move.
Countdown 2 After 1 move, choose an action: -Fill a random 2x2 block with Metal Repeat every 1 move.
Countdown 1 After 1 move, choose an action: -Fill 1 random block with Cloud -Fill 1 random block with Cloud -Fill 1 random block with Cloud -Fill 1 random block with Cloud Repeat every 1 move.
Countdown 1 After 3 moves, choose an action: -Fill 5 random blocks with Ice After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill column 1 with Metal -Fill column 2 with Metal -Fill column 3 with Metal -Fill column 4 with Metal -Fill column 5 with Metal -Fill column 6 with Metal After 3 times, switch countdown. Repeat every 0 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 1 with Rocks -Fill row 2 with Rocks -Fill row 3 with Rocks -Fill row 4 with Rocks -Fill row 5 with Rocks -Fill row 6 with Rocks Repeat every 1 move.
Countdown 1 After a combo of 2 or more lines, choose an action: -Fill 2 random blocks with Banette If HP <= 5000 (~41%) / Damage >= 7096, switch countdown.
Countdown 2 After 4 moves, choose an action: -Fill columns 3 and 4 with Ice Repeat every 4 moves.
1228 HP
Stage #178: Tangela (Grass)
Limit: 3
moves Exp. Points:
+3
Catch rate:
20%
+8% per every remaining move
Power:
60(at level 1)
Ability:
Stabilize
1 move 0 moves
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
No countdowns
6547 HP
Stage #179: Pupitar (Rock)
Limit: 14
moves Exp. Points:
+14
Catch rate:
14%
+4% per every remaining move
Power:
60(at level 1)
Ability:
Mega Boost
7 moves 3 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Pidgey, Happiny, Azurill, Pichu.
Countdown 1 When the stage starts, choose an action: -Place Pupitar at 1:1 -Place Pupitar at 2:1 -Place Pupitar at 3:1 -Place Pupitar at 4:1 -Place Pupitar at 5:1 -Place Pupitar at 6:1 Repeat every 1 move.
Countdown 1 After 6 moves, choose an action: -Fill row 1 with Rocks -Fill row 2 with Rocks -Fill row 3 with Rocks -Fill row 4 with Rocks -Fill row 5 with Rocks -Fill row 6 with Rocks If HP <= 4000 (~23%) / Damage >= 13424, switch countdown. Repeat every 6 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill the 3x3 block starting at 1:1 with Rocks -Fill the 3x3 block starting at 4:1 with Rocks -Fill the 3x3 block starting at 1:4 with Rocks -Fill the 3x3 block starting at 4:4 with Rocks Repeat every 3 moves.
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