In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
2886 HP
+180
HP / level
Stage #22: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 5 to 9 - Prize for beating level 5: 1000 Coins
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
5692 HP
+60
HP / level
Stage #23: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 10 to 29 - Prize for beating level 10: 1 Disruption Delay
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill 4 random blocks with Rocks If moves <= 5, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill a random 2x2 block with Giratina (Altered Forme) -Fill 4 random blocks with Giratina (Altered Forme) -Fill a random 2x2 block with Rocks -Fill 5 random blocks with Rocks Repeat every 1 move.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
6950 HP
+145
HP / level
Stage #24: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 30 to 39 - Prize for beating level 30: 1 Mega Start
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill 4 random blocks with Ice After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill the 4x1 block starting at 2:2 with Ice -Fill the 4x1 block starting at 2:5 with Ice -Fill the 1x4 block starting at 2:2 with Ice -Fill the 1x4 block starting at 5:2 with Ice Repeat every 1 move.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
9198 HP
+80
HP / level
Stage #25: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
Countdown 1 After 0 moves, choose an action: -Fill 2 random blocks with Ice If moves <= 9, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill column 1 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 6 with Ice Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
10425 HP
+70
HP / level
Stage #26: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 50 - Prize for beating level 50: 1 Mega Speedup
Up to 4 support Pokémon. Default:
Spinda, Munchlax, Kecleon, Smeargle. Additional: Shaymin.
Countdown 1 When the stage starts, choose an action: -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill column 4 with Metal After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill column 4 with Metal After 1 time, switch countdown. Repeat every 0 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
26065 HP
+50
HP / level
Stage #27: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 100 and higher - Prize for beating level 100: 1 Mega Speedup
Up to 4 support Pokémon. Default:
Spinda, Munchlax, Kecleon, Smeargle. Additional: Shaymin.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Rocks -Fill 4 random blocks with Rocks After 5 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 0 moves, choose an action: -Fill 3 random blocks with Giratina (Altered Forme) After 3 times, switch countdown. Repeat every 0 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
8060 HP
+413
HP / level
Stage #28: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 51 to 60 - Prize for beating level 60: 2000 Coins
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill rows 4 and 5 with [Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,nothing,Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [Ice,nothing,nothing,nothing,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,Ice,nothing,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
9300 HP
+266
HP / level
Stage #29: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 61 to 75 - Prize for beating level 75: 2000 Coins
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
Countdown 1 When the stage starts, choose an action: -Fill rows 4 and 5 with [Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,nothing,Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [Ice,nothing,nothing,nothing,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing] -Fill rows 4 and 5 with [nothing,Ice,nothing,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
8060 HP
+482
HP / level
Stage #30: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 76 to 85 - Prize for beating level 85: 2000 Coins
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
9920 HP
+286
HP / level
Stage #31: Giratina (Ghost)
Limit: 18
moves Exp. Points:
+5
Catch rate:
1%
+1% per every completed level
Power:
80(at level 1)
Ability:
Power of 4+
0 moves
Escalation Battles #1 - Levels 86 to 99
Up to 4 support Pokémon. Default:
Buneary, Happiny, Minccino, Meowth.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Giratina! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1,000 Coins Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup
Event Period: Until 06:00 (UTC) 10/12/2015 (US date format)
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 3 random blocks (placed together) with Ice After 4 times, switch countdown. Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 3 random blocks (placed together) with Ice After 3 times, switch countdown. Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Cresselia After 3 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 2 and 3 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill 3 random blocks (placed together) with Ice -Fill rows 3 and 4 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill 4 random blocks with Ice -Fill rows 4 and 5 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 3 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill column 1 with Ice -Fill column 6 with Ice If HP <= 3500 (~31%) / Damage >= 7690, switch countdown. Repeat every 4 moves.
Countdown 2 After 2 moves, choose an action: -Fill 1 random block with Ice -Fill 3 random blocks with Ice -Fill 3 random blocks with Ice -Fill 5 random blocks with Ice -Fill 4 random blocks with Ice Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 2 After 6 moves, choose an action: -Fill 2 random blocks with Ice -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks (placed together) with Ice -Fill a random 2x2 block with Metal -Fill row 3 with Ice -Fill row 4 with Ice Repeat every 6 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 2 After 6 moves, choose an action: -Fill 2 random blocks with Ice -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks (placed together) with Ice -Fill a random 2x2 block with Metal -Fill row 3 with Ice -Fill row 4 with Ice Repeat every 6 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 5 moves, choose an action: -Fill 2 random blocks with Ice -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks (placed together) with Ice -Fill a random 2x2 block with Metal -Fill row 3 with Ice -Fill row 4 with Ice Repeat every 5 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice After 3 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 4 moves, choose an action: -Fill 2 random blocks with Ice -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks (placed together) with Ice -Fill a random 2x2 block with Metal -Fill row 3 with Ice -Fill row 4 with Ice Repeat every 4 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 After 1 move, choose an action: -Fill 2 random blocks with Ice If HP <= 6000 (~28%) / Damage >= 15499, switch countdown. Repeat every 1 move.
Countdown 2 After 3 moves, choose an action: -Fill row 1 with [nothing,Ice,Ice,Ice,Ice,Ice] -Fill row 1 with [Ice,nothing,Ice,Ice,Ice,Ice] -Fill row 1 with [Ice,Ice,nothing,Ice,Ice,Ice] -Fill row 1 with [Ice,Ice,Ice,nothing,Ice,Ice] -Fill row 1 with [Ice,Ice,Ice,Ice,nothing,Ice] -Fill row 1 with [Ice,Ice,Ice,Ice,Ice,nothing] Repeat every 3 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 3 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 3 times, switch countdown. Repeat every 3 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 3 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 3 times, switch countdown. Repeat every 3 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 3 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 3 times, switch countdown. Repeat every 3 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 3 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 3 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 3 times, switch countdown. Repeat every 3 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 3 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 3 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 3 times, switch countdown. Repeat every 3 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 After 0 moves, choose an action: -Fill row 1 with Ice -Fill row 2 with Ice -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 5 times, switch countdown. Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 After 0 moves, choose an action: -Fill row 1 with Ice -Fill row 2 with Ice -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Ice -Fill 3 random blocks with Ice -Fill 4 random blocks with Ice -Fill 4 random blocks with Metal -Fill 5 random blocks with Metal After 5 times, switch countdown. Repeat every 2 moves.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Countdown 1 After 1 move, choose an action: -Fill 1 random block with Coin -Fill 2 random blocks with Coin -Fill 2 random blocks with Coin Repeat every 1 move.
In escalation battles, the stage level goes up every time you win. And as the level increases, it becomes ever easier to catch Cresselia! Plus, you can receive rewards for reaching certain levels!
Rewards: Level 5: 1 Moves +5 Level 10: 1 Disruption Delay Level 30: 1 Mega Start Level 50: 1 Mega Speedup And maybe even more!
Event Period: Until 06:00 (UTC) 11/2/2015 (US date format)
Event text
The stage level goes up when you beat these rewarding stages! And so might the value of the items that you can earn for clearing certain levels!
Event text
The stage level goes up when you beat these rewarding stages! And so might the value of the items that you can earn for clearing certain levels!
Event text
The stage level goes up when you beat these rewarding stages! And so might the value of the items that you can earn for clearing certain levels!
Countdown 1 After 3 moves, choose an action: -Fill 4 random blocks with Delibird If HP <= 5000 (~69%) / Damage >= 2296, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice Repeat every 2 moves.
Event text
The stage level goes up when you beat these rewarding stages! And so might the value of the items that you can earn for clearing certain levels!
Event text
The stage level goes up when you beat these rewarding stages! And so might the value of the items that you can earn for clearing certain levels!
Event text
The stage level goes up when you beat these rewarding stages! And so might the value of the items that you can earn for clearing certain levels!
Countdown 1 After 3 moves, choose an action: -Fill 4 random blocks with Delibird If HP <= 5000 (~54%) / Damage >= 4242, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice Repeat every 2 moves.
Event text
The stage level goes up when you beat these rewarding stages! And so might the value of the items that you can earn for clearing certain levels!
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill 3 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 5 random blocks with Rocks Repeat every 3 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill 1 random block with Rocks -Fill 3 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 5 random blocks with Rocks Repeat every 3 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After making a move, if there is not a 4+ lines combo, choose an action: -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks with Ice -Fill 5 random blocks with Ice If HP <= 6000 (~46%) / Damage >= 6936, switch countdown.
Countdown 2 After making a move, if there is not a 4+ lines combo, choose an action: -Fill rows 1 and 2 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 3 and 4 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 5 and 6 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice]
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After making a move, if there is not a 4+ lines combo, choose an action: -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks with Ice -Fill 5 random blocks with Ice If HP <= 6000 (~41%) / Damage >= 8784, switch countdown.
Countdown 2 After making a move, if there is not a 4+ lines combo, choose an action: -Fill rows 1 and 2 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 3 and 4 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 5 and 6 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice]
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 4:1 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 4:1 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 4:4 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] Repeat every 3 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill the 3x3 block starting at 1:1 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 4:1 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 4:1 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] -Fill the 3x3 block starting at 4:4 with [Rocks,Rocks,Rocks,Rocks,nothing,Rocks,Rocks,Rocks,Rocks] Repeat every 3 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill 3 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 5 random blocks with Rocks Repeat every 3 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill 3 random blocks with Rocks -Fill 3 random blocks with Rocks -Fill 5 random blocks with Rocks Repeat every 3 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After making a move, if there is not a 4+ lines combo, choose an action: -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks with Ice -Fill 5 random blocks with Ice If moves <= 10, switch countdown.
Countdown 2 After making a move, if there is not a 4+ lines combo, choose an action: -Fill rows 1 and 2 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 3 and 4 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 5 and 6 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice]
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After making a move, if there is not a 4+ lines combo, choose an action: -Fill 1 random block with Ice -Fill 2 random blocks with Ice -Fill 3 random blocks with Ice -Fill 5 random blocks with Ice If moves <= 10, switch countdown.
Countdown 2 After making a move, if there is not a 4+ lines combo, choose an action: -Fill rows 1 and 2 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 3 and 4 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice] -Fill rows 5 and 6 with [nothing,Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing,Ice]
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill columns 5 and 6 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 5 and 6 with Ice After 2 times, switch countdown. Repeat every 0 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill columns 5 and 6 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 5 and 6 with Ice After 2 times, switch countdown. Repeat every 0 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill columns 5 and 6 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 5 and 6 with Ice After 2 times, switch countdown. Repeat every 0 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill columns 5 and 6 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 5 and 6 with Ice After 2 times, switch countdown. Repeat every 0 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Countdown 1 After 3 moves, choose an action: -Fill columns 5 and 6 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 5 and 6 with Ice After 2 times, switch countdown. Repeat every 0 moves.
Event text
Latias appears for a limited time in an escalation battle!
In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Latias! Plus, you can receive rewards for reaching certain levels!
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Latiasite Mega Stone Level 70: 1 Mega Speedup And even more!
Event Period: Until 12/08/2015 06:00 AM UTC (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 5 moves, choose an action: -Fill rows 3 and 4 with Rocks -Fill rows 4 and 5 with Rocks -Fill rows 5 and 6 with Rocks After 2 times, switch countdown. Repeat every 5 moves.
Countdown 2 After 0 moves, choose an action: -Fill rows 3 and 4 with Rocks -Fill rows 4 and 5 with Rocks -Fill rows 5 and 6 with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 4 moves, choose an action: -Fill columns 1 and 2 with Rocks -Fill column 1 with Rocks After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 After 0 moves, choose an action: -Fill columns 5 and 6 with Rocks -Fill column 6 with Rocks After 1 time, switch countdown. Repeat every 0 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 4 moves, choose an action: -Fill columns 1 and 2 with Rocks -Fill column 1 with Rocks After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 After 0 moves, choose an action: -Fill columns 5 and 6 with Rocks -Fill column 6 with Rocks After 1 time, switch countdown. Repeat every 0 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 5 moves, choose an action: -Fill columns 3 and 4 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 5 moves.
Countdown 2 After 0 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 5 moves, choose an action: -Fill columns 3 and 4 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 5 moves.
Countdown 2 After 0 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 0 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 5 moves, choose an action: -Fill columns 3 and 4 with [Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks] After 1 time, switch countdown. Repeat every 5 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 0 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 5 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 1 time, switch countdown. Repeat every 5 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 0 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 5 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 1 time, switch countdown. Repeat every 5 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 0 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 5 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 1 time, switch countdown. Repeat every 5 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Countdown 1 After 0 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 5 moves, choose an action: -Fill columns 3 and 4 with Ice -Fill 4 random blocks with Rocks After 1 time, switch countdown. Repeat every 5 moves.
Event text
Keldeo is back—this time in its Resolute Form! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Keldeo. Stage Level Rewards: Level 25: 1,000 Coins Level 30: 1 Mega Speedup Level 40: 1,000 Coins Level 50: 1 Mega Speedup Level 60: 1,000 Coins Level 70: 1 Disruption Delay Level 80: 1 Attack Power ↑ Level 90: 1,000 Coins Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 01/05/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 If HP <= 10000 (~40%) / Damage >= 14883, switch countdown.
Countdown 2 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] Repeat every 7 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 10 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] If HP <= 23000 (~62%) / Damage >= 13936, switch countdown. Repeat every 10 moves.
Countdown 2 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 1 move, choose an action: -Place Metal at 1:1 -Place Metal at 2:1 -Place Metal at 3:1 After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 1 move, choose an action: -Place Metal at 4:1 -Place Metal at 5:1 -Place Metal at 6:1 After 1 time, switch countdown. Repeat every 1 move.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 10 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] If HP <= 26500 (~85%) / Damage >= 4738, switch countdown. Repeat every 10 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 1 move, choose an action: -Place Metal at 1:1 -Place Metal at 2:1 -Place Metal at 3:1 After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 1 move, choose an action: -Place Metal at 4:1 -Place Metal at 5:1 -Place Metal at 6:1 After 1 time, switch countdown. Repeat every 1 move.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Place Metal at 1:1 -Place Metal at 2:1 -Place Metal at 3:1 -Place Metal at 4:1 -Place Metal at 5:1 -Place Metal at 6:1 After 2 times, switch countdown. Repeat every 1 move.
Countdown 2 After 1 move, choose an action: -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 1 move.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 10 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] If HP <= 37000 (~88%) / Damage >= 5000, switch countdown. Repeat every 10 moves.
Countdown 2 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill column 1 with Rocks -Fill column 2 with Rocks -Fill column 3 with Rocks -Fill column 4 with Rocks -Fill column 5 with Rocks -Fill column 6 with Rocks After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill a random 2x2 block with Reshiram After 1 time, switch countdown. Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 10 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] If HP <= 42000 (~86%) / Damage >= 6750, switch countdown. Repeat every 10 moves.
Countdown 2 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill a random 2x2 block with Reshiram After 2 times, switch countdown. Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 2x2 block with Reshiram -Fill 5 random blocks with Reshiram After 2 times, switch countdown. Repeat every 2 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 After 10 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] If HP <= 48000 (~90%) / Damage >= 5625, switch countdown. Repeat every 10 moves.
Countdown 2 After 3 moves, choose an action: -Fill columns 1 and 2 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 3 and 4 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] -Fill columns 5 and 6 with [nothing,nothing,nothing,nothing,Ice,nothing,nothing,Ice,Ice,nothing,nothing,Ice] Repeat every 3 moves.
Event text
Kyurem is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Kyurem.
Stage Level Rewards: Level 30: 1 Time +10 Level 40: 1 Attack Power ↑ Level 50: 1 Mega Speedup Level 60: 1 Exp. Points x1.5 Level 70: 1 Time +10 Level 80: 1 Disruption Delay Level 90: 1 Mega Start Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 02/09/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 3 random blocks with Rocks After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill column 1 with Rocks -Fill column 2 with Rocks -Fill column 3 with Rocks -Fill column 4 with Rocks -Fill column 5 with Rocks -Fill column 6 with Rocks After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 5:1 with Rocks -Fill the 2x2 block starting at 1:5 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks After 3 times, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 1 move, choose an action: -Place Metal at 1:1 -Place Metal at 2:1 -Place Metal at 3:1 -Place Metal at 4:1 -Place Metal at 5:1 -Place Metal at 6:1 After 5 times, switch countdown. Repeat every 1 move.
Countdown 2 After 2 moves, choose an action: -Fill column 1 with Metal -Fill column 2 with Metal -Fill column 3 with Metal -Fill column 4 with Metal -Fill column 5 with Metal -Fill column 6 with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill columns 1 and 2 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks] -Fill columns 3 and 4 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks] -Fill columns 5 and 6 with [Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks,Metal,Rocks] After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill 3 random blocks with Metal After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 5:1 with Rocks -Fill the 2x2 block starting at 1:5 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks After 3 times, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill 2 random blocks with Metal After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After making a move, if there is not a 3+ lines combo, choose an action: -Fill column 1 with Metal -Fill column 2 with Metal -Fill column 3 with Metal -Fill column 4 with Metal -Fill column 5 with Metal -Fill column 6 with Metal After 1 time, switch countdown.
Countdown 1 When the stage starts, choose an action: -Fill 3 random blocks with Ice After 3 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 0 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 5:1 with Rocks -Fill the 2x2 block starting at 1:5 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks After 3 times, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 0 moves, choose an action: -Fill column 1 with Rocks -Fill column 2 with Rocks -Fill column 3 with Rocks -Fill column 4 with Rocks -Fill column 5 with Rocks -Fill column 6 with Rocks After 2 times, switch countdown. Repeat every 0 moves.
Countdown 2 After 4 moves, choose an action: -Fill column 1 with Rocks -Fill column 2 with Rocks -Fill column 3 with Rocks -Fill column 4 with Rocks -Fill column 5 with Rocks -Fill column 6 with Rocks After 1 time, switch countdown. Repeat every 4 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 5:1 with Rocks -Fill the 2x2 block starting at 1:5 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks After 3 times, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill 2 random blocks with Ice After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 4 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice After 1 time, switch countdown. Repeat every 4 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 5:1 with Rocks -Fill the 2x2 block starting at 1:5 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks After 3 times, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Countdown 1 After 3 moves, choose an action: -Fill 2 random blocks with Ice After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 4 moves, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice After 1 time, switch countdown. Repeat every 4 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 5:1 with Rocks -Fill the 2x2 block starting at 1:5 with Rocks -Fill the 2x2 block starting at 1:1 with Rocks -Fill the 2x2 block starting at 5:5 with Rocks After 3 times, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 0 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill 4 random blocks with Darkrai After 1 time, switch countdown. Repeat every 3 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 3 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 3 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 3 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 3 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 2 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 2 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 2 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 2 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill columns 2 and 3 with Metal -Fill columns 4 and 5 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x2 block starting at 2:2 with [Darkrai,Metal,Metal,Darkrai] -Fill the 2x2 block starting at 4:4 with [Metal,Darkrai,Darkrai,Metal] After 1 time, switch countdown. Repeat every 2 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill columns 2 and 3 with Metal -Fill columns 4 and 5 with Metal After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x2 block starting at 2:2 with [Darkrai,Metal,Metal,Darkrai] -Fill the 2x2 block starting at 4:4 with [Metal,Darkrai,Darkrai,Metal] After 1 time, switch countdown. Repeat every 2 moves.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Cloud After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 1 move, choose an action: -Fill the 2x3 block starting at 4:2 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] -Fill the 2x3 block starting at 2:4 with [Darkrai,Cresselia,Cresselia,Darkrai,Darkrai,Cresselia] After 1 time, switch countdown. Repeat every 1 move.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Countdown 1 After 1 move, choose an action: -Fill 1 random block with Coin -Fill 2 random blocks with Coin -Fill 2 random blocks with Coin Repeat every 1 move.
Event text
Darkrai is here...but just for now in this time-limited escalation battle! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Darkrai.
Stage Level Rewards: Level 5: 1 Exp. Points x1.5 Level 10: 1 Disruption Delay Level 25: 1 Mega Start Level 50: 1 Mega Speedup Level 75: 5 Hearts Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 03/15/2016 (US date format)
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill 5 random blocks with Goomy After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill the 2x3 block starting at 1:1 with Ice -Fill the 2x2 block starting at 3:3 with Ice -Fill the 2x3 block starting at 5:4 with Ice After 1 time, switch countdown. Repeat every 2 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 3 random blocks with Goomy After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 After 2 moves, choose an action: -Fill column 1 with Metal -Fill column 2 with Metal -Fill column 3 with Metal -Fill column 4 with Metal -Fill column 5 with Metal -Fill column 6 with Metal After 1 time, switch countdown. Repeat every 2 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill 5 random blocks with Rocks If HP <= 10000 (~29%) / Damage >= 24656, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill rows 1 and 2 with [Metal,nothing,Metal,nothing,Metal,nothing,nothing,Ice,nothing,Ice,nothing,Ice] After 0 times, switch countdown. Repeat every 2 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill column 1 with Ice -Fill column 2 with Ice -Fill column 3 with Ice -Fill column 4 with Ice -Fill column 5 with Ice -Fill column 6 with Ice After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Goomy After 2 times, switch countdown. Repeat every 2 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 After 2 moves, choose an action: -Fill 3 random blocks with Goomy -Fill 3 random blocks with Zygarde (50% Forme) -Fill 5 random blocks with Rocks -Fill row 1 with Rocks If HP <= 21000 (~60%) / Damage >= 14256, switch countdown. Repeat every 2 moves.
Countdown 2 After 4 moves, choose an action: -Fill the 4x3 block starting at 2:2 with Metal After 1 time, switch countdown. Repeat every 4 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Rocks After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 1 move, choose an action: -Fill row 1 with [Rocks,Rocks,nothing,nothing,Rocks,Rocks] -Fill row 6 with [Rocks,Rocks,nothing,nothing,Rocks,Rocks] -Fill 5 random blocks with Goomy After 1 time, switch countdown. Repeat every 1 move.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill rows 3 and 4 with [Goomy,nothing,Goomy,nothing,Goomy,nothing,nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme)] After 1 time, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill rows 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Ice,nothing,Ice,nothing,Ice] After 1 time, switch countdown. Repeat every 2 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill rows 5 and 6 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill rows 3 and 4 with [Goomy,nothing,Goomy,nothing,Goomy,nothing,nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme)] After 1 time, switch countdown. Repeat every 1 move.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill rows 3 and 4 with [Goomy,nothing,Goomy,nothing,Goomy,nothing,nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme)] After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill rows 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 5 and 6 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 1 move.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill rows 1 and 2 with [Rocks,nothing,Rocks,nothing,Rocks,nothing,nothing,Ice,nothing,Ice,nothing,Ice] -Fill rows 5 and 6 with [Ice,nothing,Ice,nothing,Ice,nothing,nothing,Rocks,nothing,Rocks,nothing,Rocks] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 3 and 4 with [Goomy,nothing,Goomy,nothing,Goomy,nothing,nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme),nothing,Zygarde (50% Forme)] After 1 time, switch countdown. Repeat every 3 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 After 3 moves, choose an action: -Fill columns 2 and 3 with [Ice,nothing,nothing,Ice,nothing,Ice,nothing,Ice,nothing,Ice,Ice,nothing] After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill columns 4 and 5 with [nothing,Ice,Ice,nothing,Ice,nothing,Ice,nothing,Ice,nothing,nothing,Ice] After 1 time, switch countdown. Repeat every 3 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 After 1 move, choose an action: -Fill the 3x4 block starting at 4:2 with [Metal,Metal,Metal,Metal,Metal,Goomy,Metal,Metal,Zygarde (50% Forme),Metal,Metal,Metal] After 1 time, switch countdown. Repeat every 1 move.
Countdown 2 After 0 moves, choose an action: -Fill the 3x2 block starting at 1:3 with Metal After 1 time, switch countdown. Repeat every 0 moves.
Event text
Zygarde 50% Forme appears! In escalation battles, the stage level goes up every time you win. As the level increases, it becomes ever easier to catch Zygarde 50% Forme.
Stage Level Rewards: Level 30: 1 Exp. Points x1.5 Level 40: 1 Moves +5 Level 50: 1 Mega Speedup Level 70: 1 Disruption Delay Level 90: 1 Exp. Points x1.5 Level 100: 1 Mega Speedup ...and other special rewards!
Event Period: Until 06:00 (UTC) 04/26/2016 (US date format)
Countdown 1 When the stage starts, choose an action: -Fill row 1 with Rocks -Fill row 2 with Rocks -Fill row 3 with Rocks -Fill row 4 with Rocks -Fill row 5 with Rocks -Fill row 6 with Rocks Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill row 6 with Ice -Fill row 5 with Ice -Fill rows 5 and 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 2 random blocks with Ice Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill row 6 with Ice -Fill row 5 with Ice -Fill rows 5 and 6 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 2x2 block with Ice Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Ice If HP <= 3000 (~47%) / Damage >= 3350, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 2x2 block with Ice Repeat every 2 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Ice If HP <= 3000 (~39%) / Damage >= 4600, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill row 6 with Ice -Fill row 5 with Ice -Fill rows 5 and 6 with Ice Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 5 random blocks with Rocks After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 When the stage starts, choose an action: -Fill the 2x2 block starting at 3:3 with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 5 random blocks with Ice After 2 times, switch countdown. Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Ice If HP <= 6850 (~49%) / Damage >= 7150, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill 5 random blocks with Rocks Repeat every 2 moves.
Countdown 1 After 4 moves, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 4 moves, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 4 moves, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 4 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 1 time, switch countdown. Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill 5 random blocks with Ice After 3 times, switch countdown. Repeat every 2 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 2 times, switch countdown. Repeat every 1 move.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 2 times, switch countdown. Repeat every 3 moves.
Countdown 2 After 1 move, choose an action: -Fill rows 1 and 2 with Metal -Fill rows 2 and 3 with Metal -Fill rows 3 and 4 with Metal -Fill rows 4 and 5 with Metal -Fill rows 5 and 6 with Metal -Fill row 6 with Metal -Fill row 1 with Metal After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After making a move, if the dropped Pokémon doesn't make a 4+ line, choose an action: -Fill 5 random blocks with Ice If HP <= 10000 (~47%) / Damage >= 11500, switch countdown.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill rows 3 and 4 with Ice -Fill rows 4 and 5 with Ice -Fill rows 5 and 6 with Ice -Fill row 6 with Ice Repeat every 1 move.
Countdown 1 After 2 moves, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill row 1 with Metal -Fill row 2 with Metal -Fill row 3 with Metal -Fill row 4 with Metal -Fill row 5 with Metal -Fill row 6 with Metal After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 1 move, choose an action: -Fill rows 1 and 2 with Metal -Fill rows 2 and 3 with Metal -Fill rows 3 and 4 with Metal -Fill rows 4 and 5 with Metal -Fill rows 5 and 6 with Metal -Fill row 6 with Metal -Fill row 1 with Metal After 1 time, switch countdown. Repeat every 1 move.
Countdown 1 After 3 moves, choose an action: -Fill 5 random blocks with Ice After 1 time, switch countdown. Repeat every 3 moves.
Countdown 2 When this countdown starts for the first time, choose an action: -Fill row 3 with Ice -Fill row 4 with Ice -Fill row 5 with Ice -Fill row 6 with Ice After 2 times, switch countdown. Repeat every 1 move.
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