Countdown 1 After 2 moves, choose an action: -Fill 1 random block with Rocks If HP <= 900 (~38%) / Damage >= 1463, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 3 random blocks with Rocks Repeat every 2 moves.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #118: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
14%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #119: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
19%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #120: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
24%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #121: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
29%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #122: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
34%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
7963 HP
Stage #123: Thundurus (Electric)
Limit: 14
moves Exp. Points:
+5
Catch rate:
39%
+2% per every remaining move
Power:
70(at level 1)
Ability:
Power of 5+
8 moves 4 moves 1 move
No additional info
This map's layout isn't fully random. Click here to see its map
Up to 4 support Pokémon. Default:
Happiny, Azurill, Pichu, Togepi. Additional: Tornadus.
Countdown 1 After 5 moves, choose an action: -Fill a random 3x1 block with Metal If HP <= 7900 (~99%) / Damage >= 63, switch countdown. Repeat every 5 moves.
Countdown 2 After 2 moves, choose an action: -Fill a random 3x1 block with Metal After 3 times, switch countdown. Repeat every 2 moves.
Event text
Once per day, beginning at 06:00 UTC, you can play this special stage to face Thundurus.
Thundurus will become a little bit easier to catch with each day that goes by, so don't give up on catching it before the end of the event period!
Consider bringing Excadrill and Hippowdon along for this battle. Using an Attack Power ↑ and Mega Start might also give you a better shot at beating and catching this tough Pokémon!
Event Period: Until 06:00 (UTC) 05/17/2016 (US date format)
15232 HP
Stage #135: Landorus (Ground)
Limit: 0:45 Exp. Points:
+5
Catch rate:
12%
+2% per every 3 remaining sec.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill row 1 with [Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill row 1 with [nothing,nothing,nothing,Rocks,Rocks,Rocks] If HP <= 5500 (~36%) / Damage >= 9732, switch countdown. Repeat every 3 moves.
Countdown 2 After 3 moves, choose an action: -Fill rows 1 and 2 with [Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing] -Fill rows 1 and 2 with [nothing,nothing,nothing,Rocks,Rocks,Rocks,nothing,nothing,nothing,Rocks,Rocks,Rocks] Repeat every 3 moves.
Countdown 1 After 3 moves, choose an action: -Fill rows 3 and 4 with Rocks -Fill columns 3 and 4 with Rocks If moves <= 9, switch countdown. Repeat every 3 moves.
Countdown 2 After 2 moves, choose an action: -Fill 5 random blocks with Zangoose Repeat every 2 moves.
Countdown 1 After 2 moves, choose an action: -Fill a random 2x2 block with Seviper -Fill 4 random blocks with Seviper -Fill a random 2x2 block with Rocks -Fill 5 random blocks with Rocks If moves <= 7, switch countdown. Repeat every 2 moves.
Countdown 2 After 3 moves, choose an action: -Fill a random 2x2 block with Seviper -Fill 4 random blocks with Seviper -Fill a random 2x2 block with Rocks -Fill 5 random blocks with Rocks Repeat every 3 moves.
Countdown 1 After 2 moves, choose an action: -Fill rows 3 and 4 with [Rocks,Solrock,nothing,nothing,Solrock,Rocks,nothing,nothing,Solrock,Solrock,nothing,nothing] After 2 times, switch countdown. Repeat every 2 moves.
Countdown 2 After 2 moves, choose an action: -Fill 3 random blocks with Rocks After 1 time, switch countdown. Repeat every 2 moves.
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